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[r1618] by utunnels

Optimize screen draw in 32/16bit mode.

2008-02-20 15:29:05 Tree
[r1617] by utunnels

Optimize remap sprite copy, flip sprite copy. Fix a typo in 32bit sprite code.

2008-02-20 14:54:35 Tree
[r1616] by utunnels

Optimize remap sprite copy, flip sprite copy.

2008-02-20 14:49:07 Tree
[r1615] by SumolX

If error happens during colourdepth mode, we will not display credits. Just log error and exit.

2008-02-19 22:47:33 Tree
[r1614] by utunnels

Fix a typo in load_videomode.

2008-02-19 20:54:55 Tree
[r1613] by SumolX

Release v2.1613 New ColourDepth functionality
8bit, 16bit, 32bit
Windows, Linux, Gp2x and PSP are the only supported platforms at the moment.

2008-02-19 18:06:29 Tree
[r1612] by utunnels

Replace truecolourscreen with colourdepth

2008-02-19 17:56:20 Tree
[r1611] by utunnels

Optimize huge sprite copy, e.g. panels.

2008-02-19 17:06:15 Tree
[r1610] by utunnels

Optimize huge sprite copy, e.g. panels.

2008-02-19 16:43:40 Tree
[r1609] by utunnels

Free loadingbg2 if the level doesn't use background.

2008-02-19 16:22:10 Tree
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