Menu

Tools Commit Log


Commit Date  
[r1594] by utunnels

Fix neon in 32bit, fix platform jump(should not check inair since the altitude is changing fast)

2008-02-18 19:36:40 Tree
[r1593] by utunnels

AI move In-air check should not affect bomb/star/...

2008-02-18 18:39:51 Tree
[r1592] by utunnels

Align check in encodesprite.

2008-02-18 16:52:41 Tree
[r1591] by utunnels

Disable action when throw animation is set(both grabbed one and the thrower).

2008-02-18 16:03:51 Tree
[r1590] by utunnels

Disable sky-walk when an enemy's spawned in mid-air.

2008-02-18 14:55:33 Tree
[r1589] by utunnels

Fix some alpha blending effects in 16bit mode.

2008-02-18 14:27:09 Tree
[r1588] by utunnels

Give bind feature a bindanim property to keep same animation of the 2 entities.

2008-02-18 09:17:45 Tree
[r1587] by utunnels

Give bind feature a bindanim property to keep same animation of the 2 entities.

2008-02-18 07:38:40 Tree
[r1586] by utunnels

Shock and burn animation should change to last frame of fall animation immediately when the entity touches the ground like before.

2008-02-18 07:27:20 Tree
[r1585] by utunnels

16bit code completed

2008-02-17 20:19:30 Tree
Older >