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Commit Date  
[r1563] by utunnels

Support level palette in 24bit mode, in different way though, have to give panel, texture and background same palette if you want to use this feature.

2008-02-14 14:40:08 Tree
[r1562] by utunnels

Remove hard coded check so remap and blend can work and the same time in 24bit mode.

2008-02-13 20:48:01 Tree
[r1561] by utunnels

Fix gfxshadow and loadingbg.

Gfxshadow now calculates the base line from the ground.

2008-02-13 19:59:10 Tree
[r1560] by utunnels

neonpanels and gif scenes are now available under 24bit mode.

2008-02-13 13:15:20 Tree
[r1559] by utunnels

Fix loadingbg2.

2008-02-13 09:09:26 Tree
[r1558] by utunnels

24bit mask changed for video.c.

2008-02-13 07:45:26 Tree
[r1557] by utunnels

Write 24bit code for texture.

2008-02-12 18:39:39 Tree
[r1556] by utunnels

Fixed hmap.

2008-02-12 17:25:09 Tree
[r1555] by utunnels

Change video.c prepare for 24bit screen.

2008-02-12 16:52:31 Tree
[r1554] by utunnels

Check loadingbg[#][0] when call lifebar_colors.

2008-02-12 16:10:43 Tree
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