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[r1555] by utunnels

Change video.c prepare for 24bit screen.

2008-02-12 16:52:31 Tree
[r1554] by utunnels

Check loadingbg[#][0] when call lifebar_colors.

2008-02-12 16:10:43 Tree
[r1553] by utunnels

video_set_mode will need 3rd paramters, specify pixel bytes count.

2008-02-12 15:52:34 Tree
[r1552] by utunnels

lifebar_colors and standard_palette should be called once before update_loading. Since the method reads file and should be very slow.

2008-02-12 14:39:46 Tree
[r1551] by utunnels

Drawmethod should be copied, not reference the frame's drawmethod or entity's.

2008-02-12 14:07:34 Tree
[r1550] by utunnels

All sprite method use s_drawmethod to clean up the code.

2008-02-12 14:01:04 Tree
[r1549] by utunnels

Remove is_flip property from s_sprite, use is_flip paramter for sprite functions. This will avoid the complexity of swapping centerx/y.

2008-02-12 07:49:34 Tree
[r1548] by utunnels

Put alpha effect back into gfxshadow.
Therefore the sprite queue need an extra property.

2008-02-11 17:17:20 Tree
[r1547] by utunnels

Check z at least once when player respawn in a level has same min/max z. So they won't drop in hole.

2008-02-11 16:30:20 Tree
[r1546] by utunnels

Check z at least once when player respawn in a level has same min/max z. So they won't drop in hole.

2008-02-11 16:14:47 Tree
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