| Commit | Date | |
|---|---|---|
|
[r1552]
by
utunnels
lifebar_colors and standard_palette should be called once before update_loading. Since the method reads file and should be very slow. |
2008-02-12 14:39:46 | Tree |
| 2008-02-12 14:07:34 | Tree | |
| 2008-02-12 14:01:04 | Tree | |
|
[r1549]
by
utunnels
Remove is_flip property from s_sprite, use is_flip paramter for sprite functions. This will avoid the complexity of swapping centerx/y. |
2008-02-12 07:49:34 | Tree |
|
[r1548]
by
utunnels
Put alpha effect back into gfxshadow. |
2008-02-11 17:17:20 | Tree |
|
[r1547]
by
utunnels
Check z at least once when player respawn in a level has same min/max z. So they won't drop in hole. |
2008-02-11 16:30:20 | Tree |
|
[r1546]
by
utunnels
Check z at least once when player respawn in a level has same min/max z. So they won't drop in hole. |
2008-02-11 16:14:47 | Tree |
| 2008-02-11 14:30:33 | Tree | |
| 2008-02-11 14:27:52 | Tree | |
| 2008-02-11 07:41:07 | Tree |