Menu

Tools Commit Log


Commit Date  
[r1546] by utunnels

Check z at least once when player respawn in a level has same min/max z. So they won't drop in hole.

2008-02-11 16:14:47 Tree
[r1545] by utunnels

Hmm, psp menu use loadscreen function, so update it to the new version.

2008-02-11 14:30:33 Tree
[r1544] by utunnels

Implement palette to sprite/screen/bitmap structure.

2008-02-11 14:27:52 Tree
[r1543] by utunnels

Add entity's drawmethod as a paramter of gfxshadow method.

2008-02-11 07:41:07 Tree
[r1542] by utunnels

Fix screenshot filename.

2008-02-11 06:14:45 Tree
[r1541] by utunnels

jumpspeed {int} jumpspeedf {decimal} used to customize forward speed when jump forward.

2008-02-11 05:42:38 Tree
[r1540] by utunnels

Fix endlevel.

2008-02-10 16:25:28 Tree
[r1539] by utunnels

Fix drop item in elevator stages.

2008-02-10 16:00:46 Tree
[r1538] by utunnels

Enable flipy for gfxshadow, but rotate still doesn't work.

2008-02-10 13:40:09 Tree
[r1537] by utunnels

Drain rate should count in second since draintime does.

Add break in swtich-case struct of drain code.

2008-02-10 13:02:04 Tree
Older >