Menu

Tools Commit Log


Commit Date  
[r1538] by utunnels

Enable flipy for gfxshadow, but rotate still doesn't work.

2008-02-10 13:40:09 Tree
[r1537] by utunnels

Drain rate should count in second since draintime does.

Add break in swtich-case struct of drain code.

2008-02-10 13:02:04 Tree
[r1536] by utunnels

Use macro check_range_both for riseattack.

2008-02-10 12:44:25 Tree
[r1535] by utunnels

Fix draintime.

2008-02-10 12:09:14 Tree
[r1534] by utunnels

Fix draintime.

2008-02-10 11:27:25 Tree
[r1533] by utunnels

Reset projectile to 0 if the entity is grabbed/damaged when he is still lying on the ground.

2008-02-10 05:48:42 Tree
[r1532] by utunnels

Add a loadimagepalette function to load only palette of the image file.

2008-02-09 15:05:25 Tree
[r1531] by utunnels

Rotate code now draw 3 times instead of 4.

2008-02-09 06:27:21 Tree
[r1530] by utunnels

This one it should work.

void check_attack()
{
// Can't hit an opponent if you are frozen
if(!is_frozen(self) && self->animation->attacks &&
self->animation->attacks[self->animpos] &&
!(self->projectile>0 && !self->falling) &&
!(self->drop && self->projectile<=0))
{
do_attack(self);
}
else self->attack_id = 0;
}

2008-02-08 22:30:41 Tree
[r1529] by utunnels

Hmm, projectile should also be set to 0 when the entity touched the ground.

2008-02-08 21:59:14 Tree
Older >