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[r1533] by utunnels

Reset projectile to 0 if the entity is grabbed/damaged when he is still lying on the ground.

2008-02-10 05:48:42 Tree
[r1532] by utunnels

Add a loadimagepalette function to load only palette of the image file.

2008-02-09 15:05:25 Tree
[r1531] by utunnels

Rotate code now draw 3 times instead of 4.

2008-02-09 06:27:21 Tree
[r1530] by utunnels

This one it should work.

void check_attack()
{
// Can't hit an opponent if you are frozen
if(!is_frozen(self) && self->animation->attacks &&
self->animation->attacks[self->animpos] &&
!(self->projectile>0 && !self->falling) &&
!(self->drop && self->projectile<=0))
{
do_attack(self);
}
else self->attack_id = 0;
}

2008-02-08 22:30:41 Tree
[r1529] by utunnels

Hmm, projectile should also be set to 0 when the entity touched the ground.

2008-02-08 21:59:14 Tree
[r1528] by utunnels

Disable projectile hit when the entity has landed already.

2008-02-08 20:57:39 Tree
[r1527] by SumolX

new 24 bit libraries now added

2008-02-08 18:25:03 Tree
[r1526] by utunnels

Disable pausemenu when displaying credits.

2008-02-08 17:20:22 Tree
[r1525] by utunnels

Disable screenshot when you are in pause menu.

2008-02-08 17:10:37 Tree
[r1524] by utunnels

Item should spawn inside screen, fixed.

2008-02-08 16:27:39 Tree
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