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Commit Date  
[r1503] by utunnels

Add some 8bit sprite/16bit screen support methods, not completed.

2008-02-06 13:41:20 Tree
[r1502] by utunnels

Enable range for upper attack.
Alloc screen in one time, don't use tracemalloc again for screen.data.

2008-02-06 09:30:38 Tree
[r1501] by SumolX

ps2 source now added....
but not tested and not working

2008-02-05 21:44:12 Tree
[r1500] by SumolX

Preparing PS2 Port

2008-02-05 21:35:18 Tree
[r1499] by SumolX

Bug Fixed - vertical placement of rush.

2008-02-05 19:32:11 Tree
[r1498] by SumolX

ReOrganized menu system layout.

2008-02-05 17:37:30 Tree
[r1497] by utunnels

Remove layer property in entity since it is never used.
Display fps with ram used under the screen.

2008-02-05 16:08:25 Tree
[r1496] by utunnels

Give spawn entry a model property, reserved for direct spawn via model.

Also replace defaultname in entity with defaultmodel, because a model handle must contains a name, and it is faster to spawn with a model handle without searching through the list.

2008-02-05 14:03:26 Tree
[r1495] by utunnels

Replace most name with index.
So model_cache will not be freed unless the forced memory clean up is called or the game shuts down.

2008-02-05 13:11:02 Tree
[r1494] by SumolX

Ooops... missed ramblock

2008-02-04 20:52:36 Tree
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