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Commit Date  
[r1500] by SumolX

Preparing PS2 Port

2008-02-05 21:35:18 Tree
[r1499] by SumolX

Bug Fixed - vertical placement of rush.

2008-02-05 19:32:11 Tree
[r1498] by SumolX

ReOrganized menu system layout.

2008-02-05 17:37:30 Tree
[r1497] by utunnels

Remove layer property in entity since it is never used.
Display fps with ram used under the screen.

2008-02-05 16:08:25 Tree
[r1496] by utunnels

Give spawn entry a model property, reserved for direct spawn via model.

Also replace defaultname in entity with defaultmodel, because a model handle must contains a name, and it is faster to spawn with a model handle without searching through the list.

2008-02-05 14:03:26 Tree
[r1495] by utunnels

Replace most name with index.
So model_cache will not be freed unless the forced memory clean up is called or the game shuts down.

2008-02-05 13:11:02 Tree
[r1494] by SumolX

Ooops... missed ramblock

2008-02-04 20:52:36 Tree
[r1493] by SumolX

gp2x fix for memoryAvailable()

2008-02-04 20:50:00 Tree
[r1492] by utunnels

Sprite rotate works now, might be slow but it works with scaling.

Not good with alpha blending because some pixels are drawn in the same positions.

2008-02-04 16:29:37 Tree
[r1491] by utunnels

Don't try knife again if stars are spawned.

2008-02-04 12:49:41 Tree
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