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[r1497] by utunnels

Remove layer property in entity since it is never used.
Display fps with ram used under the screen.

2008-02-05 16:08:25 Tree
[r1496] by utunnels

Give spawn entry a model property, reserved for direct spawn via model.

Also replace defaultname in entity with defaultmodel, because a model handle must contains a name, and it is faster to spawn with a model handle without searching through the list.

2008-02-05 14:03:26 Tree
[r1495] by utunnels

Replace most name with index.
So model_cache will not be freed unless the forced memory clean up is called or the game shuts down.

2008-02-05 13:11:02 Tree
[r1494] by SumolX

Ooops... missed ramblock

2008-02-04 20:52:36 Tree
[r1493] by SumolX

gp2x fix for memoryAvailable()

2008-02-04 20:50:00 Tree
[r1492] by utunnels

Sprite rotate works now, might be slow but it works with scaling.

Not good with alpha blending because some pixels are drawn in the same positions.

2008-02-04 16:29:37 Tree
[r1491] by utunnels

Don't try knife again if stars are spawned.

2008-02-04 12:49:41 Tree
[r1490] by utunnels

Check custpshotno Or custknife instead of And in throwframe check section.

2008-02-04 12:23:33 Tree
[r1489] by utunnels

Scriptengine: bgspeed, bgdir can be accessed by changelevelproperty.

spritef.c: add a rotate method, not completed.

2008-02-03 21:39:52 Tree
[r1488] by utunnels

Change in sprite scaling code, now the y offset seems OK, it used to shift up or down by 1 pixel if the scale-y value is not divided by 256.

2008-02-03 14:55:15 Tree
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