| Commit | Date | |
|---|---|---|
|
[r1497]
by
utunnels
Remove layer property in entity since it is never used. |
2008-02-05 16:08:25 | Tree |
|
[r1496]
by
utunnels
Give spawn entry a model property, reserved for direct spawn via model. Also replace defaultname in entity with defaultmodel, because a model handle must contains a name, and it is faster to spawn with a model handle without searching through the list. |
2008-02-05 14:03:26 | Tree |
|
[r1495]
by
utunnels
Replace most name with index. |
2008-02-05 13:11:02 | Tree |
| 2008-02-04 20:52:36 | Tree | |
| 2008-02-04 20:50:00 | Tree | |
|
[r1492]
by
utunnels
Sprite rotate works now, might be slow but it works with scaling. Not good with alpha blending because some pixels are drawn in the same positions. |
2008-02-04 16:29:37 | Tree |
| 2008-02-04 12:49:41 | Tree | |
| 2008-02-04 12:23:33 | Tree | |
|
[r1489]
by
utunnels
Scriptengine: bgspeed, bgdir can be accessed by changelevelproperty. spritef.c: add a rotate method, not completed. |
2008-02-03 21:39:52 | Tree |
|
[r1488]
by
utunnels
Change in sprite scaling code, now the y offset seems OK, it used to shift up or down by 1 pixel if the scale-y value is not divided by 256. |
2008-02-03 14:55:15 | Tree |