Menu

Tools Commit Log


Commit Date  
[r1488] by utunnels

Change in sprite scaling code, now the y offset seems OK, it used to shift up or down by 1 pixel if the scale-y value is not divided by 256.

2008-02-03 14:55:15 Tree
[r1487] by utunnels

Hard coded star and knife section, it should not crash now instead it will check between the 2 and find the valid one.

2008-02-03 08:50:36 Tree
[r1486] by utunnels

Landframe and dropframe should be applied only once or frames behind them will be ignored.

2008-01-31 20:46:23 Tree
[r1485] by utunnels

Clear background before playing gif.

2008-01-31 08:12:14 Tree
[r1484] by utunnels

Fix in/out level type's x-autoscroll.

2008-01-31 07:29:46 Tree
[r1483] by utunnels

Use a player model list to store player models.

2008-01-30 19:45:28 Tree
[r1482] by utunnels

Use a player model list to store player models.

2008-01-30 19:39:37 Tree
[r1481] by utunnels

Give rangez default value grabdistance/3.

2008-01-30 16:49:52 Tree
[r1480] by utunnels

Animation command rangez and rangea added.

2008-01-30 16:17:59 Tree
[r1479] by utunnels

Allow bomb to adjust base, so it won't explode in air when the thrower is jumping.

2008-01-30 15:45:18 Tree
Older >