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[r1471] by utunnels

Script method getentity allow get an entity handle by index from ent_list.

Also ent_max is available through openborvariant, it stands for the max index of the entity list + 1, should save some loops.

2008-01-29 20:57:10 Tree
[r1470] by utunnels

updateframe, setidle, performattack method for script. Less tricky than changeentityproperty.

2008-01-29 20:21:22 Tree
[r1469] by utunnels

Give star code a patch, if there still be problem, just tell the modder to use shotframe instead in jumpattack.

2008-01-29 18:57:10 Tree
[r1468] by utunnels

Remove those un-used code from script engine.

2008-01-29 18:21:34 Tree
[r1467] by utunnels

Big change in ScriptVariant.
Now it use a shared string cache so the memory usage is cut down slightly.

Therefore when give copy value or change type, use functions declared in ScriptVariant.h instead of directly change.

2008-01-29 17:52:07 Tree
[r1466] by SumolX

rush_count, rush_tally and rush_time are now all accessible.

2008-01-29 16:50:29 Tree
[r1465] by utunnels

Add subject_to_wall into entityproperty. Maybe useful for an entity to go through a wall.

2008-01-29 10:40:59 Tree
[r1464] by utunnels

Also display RAM used if choose fps display option.
Should be good for those who are lazy to look the menu.

2008-01-29 09:39:00 Tree
[r1463] by utunnels

Clean up smartbomb after alloc it.

2008-01-29 08:30:49 Tree
[r1462] by utunnels

"totalram" and "usedram" are available through openborvariant.

2008-01-28 12:15:24 Tree
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