| Commit | Date | |
|---|---|---|
|
[r1470]
by
utunnels
updateframe, setidle, performattack method for script. Less tricky than changeentityproperty. |
2008-01-29 20:21:22 | Tree |
|
[r1469]
by
utunnels
Give star code a patch, if there still be problem, just tell the modder to use shotframe instead in jumpattack. |
2008-01-29 18:57:10 | Tree |
| 2008-01-29 18:21:34 | Tree | |
|
[r1467]
by
utunnels
Big change in ScriptVariant. Therefore when give copy value or change type, use functions declared in ScriptVariant.h instead of directly change. |
2008-01-29 17:52:07 | Tree |
| 2008-01-29 16:50:29 | Tree | |
|
[r1465]
by
utunnels
Add subject_to_wall into entityproperty. Maybe useful for an entity to go through a wall. |
2008-01-29 10:40:59 | Tree |
|
[r1464]
by
utunnels
Also display RAM used if choose fps display option. |
2008-01-29 09:39:00 | Tree |
| 2008-01-29 08:30:49 | Tree | |
| 2008-01-28 12:15:24 | Tree | |
|
[r1461]
by
SumolX
MAX channels should not be changed in soundmix.c instead change default to sound_init(12) this way we effect all platforms evenly. |
2008-01-28 01:19:28 | Tree |