| Commit | Date | |
|---|---|---|
| 2008-01-25 08:01:16 | Tree | |
|
[r1451]
by
SumolX
Simpler checking is all thats need for loadingbg. |
2008-01-25 00:56:40 | Tree |
| 2008-01-25 00:41:20 | Tree | |
|
[r1449]
by
SumolX
All loadingbg(s) now accept font input as well. |
2008-01-25 00:26:58 | Tree |
|
[r1448]
by
SumolX
The following text has been replaced.... |
2008-01-24 19:43:18 | Tree |
| 2008-01-24 17:17:20 | Tree | |
| 2008-01-24 16:34:50 | Tree | |
| 2008-01-24 03:51:16 | Tree | |
| 2008-01-24 03:18:30 | Tree | |
|
[r1443]
by
SumolX
when loading level if loadingbg2 is set to disabled we will keep the last screen active until level has been loaded. Go to use with scenes that happen between levels with short loading times. |
2008-01-24 01:45:47 | Tree |