| Commit | Date | |
|---|---|---|
| 2008-01-24 03:51:16 | Tree | |
| 2008-01-24 03:18:30 | Tree | |
|
[r1443]
by
SumolX
when loading level if loadingbg2 is set to disabled we will keep the last screen active until level has been loaded. Go to use with scenes that happen between levels with short loading times. |
2008-01-24 01:45:47 | Tree |
|
[r1442]
by
SumolX
memlib has now been updated to an easy to use memoryAvailable() search for their respective plaforms. |
2008-01-23 21:30:31 | Tree |
|
[r1441]
by
SumolX
Initilize loadingbg[x][0] = -1 |
2008-01-23 18:04:12 | Tree |
| 2008-01-23 08:59:11 | Tree | |
|
[r1439]
by
kbandressen
made it so screen will scroll smoothly to blockades defined ahead of their 'at' location for right scrolling levels. |
2008-01-22 23:02:26 | Tree |
|
[r1438]
by
utunnels
|
2008-01-22 17:39:22 | Tree |
| 2008-01-22 17:35:49 | Tree | |
|
[r1436]
by
utunnels
Don't clear blendfx now, because mods don't use forced memory clean will not re-load models so there's not a easy way to peek which alpha effects are in use. |
2008-01-22 15:34:14 | Tree |