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[r1444] by SumolX

fixed bug in loading I introduced in last checkin

2008-01-24 03:18:30 Tree
[r1443] by SumolX

when loading level if loadingbg2 is set to disabled we will keep the last screen active until level has been loaded. Go to use with scenes that happen between levels with short loading times.

2008-01-24 01:45:47 Tree
[r1442] by SumolX

memlib has now been updated to an easy to use memoryAvailable() search for their respective plaforms.

2008-01-23 21:30:31 Tree
[r1441] by SumolX

Initilize loadingbg[x][0] = -1
This way if modder enters 0 no loading status will be shown.

2008-01-23 18:04:12 Tree
[r1440] by utunnels

Fix drawmethod blend and remap code.

2008-01-23 08:59:11 Tree
[r1439] by kbandressen

made it so screen will scroll smoothly to blockades defined ahead of their 'at' location for right scrolling levels.
fixed bug with scrollz, both min and max need to be checked before actually scrolling.
changed think = suicide to takeaction = suicide in didfind_item() so script can be used to cancel the suicide effect if desired.

2008-01-22 23:02:26 Tree
[r1438] by utunnels
2008-01-22 17:39:22 Tree
[r1437] by utunnels

Complete script method setdrawmethod.

2008-01-22 17:35:49 Tree
[r1436] by utunnels

Don't clear blendfx now, because mods don't use forced memory clean will not re-load models so there's not a easy way to peek which alpha effects are in use.

2008-01-22 15:34:14 Tree
[r1435] by utunnels

Slight change in gravity code, change altitude to base value when the entity is not in air.

2008-01-22 15:22:13 Tree
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