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Commit Date  
[r1441] by SumolX

Initilize loadingbg[x][0] = -1
This way if modder enters 0 no loading status will be shown.

2008-01-23 18:04:12 Tree
[r1440] by utunnels

Fix drawmethod blend and remap code.

2008-01-23 08:59:11 Tree
[r1439] by kbandressen

made it so screen will scroll smoothly to blockades defined ahead of their 'at' location for right scrolling levels.
fixed bug with scrollz, both min and max need to be checked before actually scrolling.
changed think = suicide to takeaction = suicide in didfind_item() so script can be used to cancel the suicide effect if desired.

2008-01-22 23:02:26 Tree
[r1438] by utunnels
2008-01-22 17:39:22 Tree
[r1437] by utunnels

Complete script method setdrawmethod.

2008-01-22 17:35:49 Tree
[r1436] by utunnels

Don't clear blendfx now, because mods don't use forced memory clean will not re-load models so there's not a easy way to peek which alpha effects are in use.

2008-01-22 15:34:14 Tree
[r1435] by utunnels

Slight change in gravity code, change altitude to base value when the entity is not in air.

2008-01-22 15:22:13 Tree
[r1434] by utunnels

Add script support for drawmethod.
Memory usage goes up by 7kb.

2008-01-22 10:55:03 Tree
[r1433] by utunnels

Frame command drawmethod completed.

drawmethod {scalex} {scaley} {flipx} {flipy} {shiftx} {alpha} {remap} {fillcolor}

2008-01-22 10:04:36 Tree
[r1432] by utunnels

lol. oops, not alpha 6, forget it.

2008-01-22 09:06:58 Tree
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