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Commit Date  
[r1430] by utunnels

Fix scaleline function, maybe slower now, let's see.

2008-01-22 08:48:07 Tree
[r1429] by utunnels

Move filter.c/h to gamelib folder.
Add stristr.c/h to source folder.

2008-01-22 08:41:55 Tree
[r1428] by utunnels

Fixed a mistake in check_platform_between.

drawmethod command (WIP).

2008-01-22 08:37:54 Tree
[r1427] by SumolX

Renamed structure to s_paklist as it makes more sense.
Also removed index as it was never used and added instead Image struct for PSP and s_screen for all other plaforms for the time being.....

2008-01-22 03:35:23 Tree
[r1426] by SumolX

psp menu system now fully optimized and portable. Can be ported across the other existing platforms.
Added stristr lib.

2008-01-21 22:43:37 Tree
[r1425] by utunnels

Reset blendfx when a level is unloaded.

2008-01-21 19:28:47 Tree
[r1424] by SumolX

v2.1424 for release

2008-01-21 15:26:42 Tree
[r1423] by SumolX

We now support up to 8 Fonts. At the moment only modders have control over rush combo system for selectable fonts.
rush timer is now a multiplied against gamespeed.

2008-01-21 15:09:42 Tree
[r1422] by utunnels

Replace inair(self) by self->a!=self->base in check_gravity, make sure the entity lands to the ground.

2008-01-21 15:02:24 Tree
[r1421] by utunnels

Fix script function projectile.

2008-01-21 14:45:45 Tree
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