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[r1408] by SumolX

filecache.c need #include <unistd.h>
removed unecessary gp2x code from sdlport.h
deleted filters from Makefile by accident for WINLIN

2008-01-20 09:24:41 Tree
[r1407] by SumolX

v2.1407 All issues surrounding PSP have been fixed.
Issue was related to filecaching, For some strange
reason, as the eboot size was increasing with every
release it started to effect the filecache code.

2008-01-20 09:10:54 Tree
[r1406] by utunnels

Remove currentsprite from entity, see if there will be sied effects.

2008-01-19 15:53:32 Tree
[r1405] by utunnels

Use e->animation->sprite[e->animpos] instead of e->currentsprite in display_ents.
Maybe that currentframe is out of date?

2008-01-19 15:47:20 Tree
[r1404] by utunnels

Fix entity key script, check if entity is null.

2008-01-19 13:44:56 Tree
[r1403] by utunnels

Always enable multiply blending for level because life bar colors use it.

2008-01-19 12:30:27 Tree
[r1402] by kbandressen

unload_bglayers() added

2008-01-19 07:32:03 Tree
[r1401] by kbandressen

added keyall.c - keyscript for all players with localvar 'player' to get playerindex
added keyscript for levels - localvar 'player' to get playerindex
added keyscript for entities - localvar 'player' to get playerindex, localvar 'self' to get entity

2008-01-18 22:36:32 Tree
[r1400] by utunnels

Fix a freeze bug when death animation use seta.

2008-01-18 16:42:19 Tree
[r1399] by SumolX

Since we are Logging Errors in ParserSet_FIRST && ParserSet_Follow Lets take it one step further and not allow exceptions to happen on different platforms.

2008-01-18 16:32:27 Tree
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