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[r1406] by utunnels

Remove currentsprite from entity, see if there will be sied effects.

2008-01-19 15:53:32 Tree
[r1405] by utunnels

Use e->animation->sprite[e->animpos] instead of e->currentsprite in display_ents.
Maybe that currentframe is out of date?

2008-01-19 15:47:20 Tree
[r1404] by utunnels

Fix entity key script, check if entity is null.

2008-01-19 13:44:56 Tree
[r1403] by utunnels

Always enable multiply blending for level because life bar colors use it.

2008-01-19 12:30:27 Tree
[r1402] by kbandressen

unload_bglayers() added

2008-01-19 07:32:03 Tree
[r1401] by kbandressen

added keyall.c - keyscript for all players with localvar 'player' to get playerindex
added keyscript for levels - localvar 'player' to get playerindex
added keyscript for entities - localvar 'player' to get playerindex, localvar 'self' to get entity

2008-01-18 22:36:32 Tree
[r1400] by utunnels

Fix a freeze bug when death animation use seta.

2008-01-18 16:42:19 Tree
[r1399] by SumolX

Since we are Logging Errors in ParserSet_FIRST && ParserSet_Follow Lets take it one step further and not allow exceptions to happen on different platforms.

2008-01-18 16:32:27 Tree
[r1398] by utunnels

Oops, should be:

Check blendfx command, if it is not set, then zero all blendfx values in unload_levelorder.

2008-01-18 15:00:21 Tree
[r1397] by utunnels

Check blendfx command, if it is not set, then zero all blendfx values in unload_level.

2008-01-18 14:54:08 Tree
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