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Commit Date  
[r1294] by utunnels

Death animation and rise animation will wait bounce to complete now.

2008-01-06 17:06:37 Tree
[r1293] by utunnels

Fix scaley of shadow, now it will change negative value to positive value and use flipy.

2008-01-06 13:48:49 Tree
[r1292] by utunnels

gfxshadow completed.

2008-01-04 14:14:33 Tree
[r1291] by utunnels

gfxshadow completed.

2008-01-04 13:49:15 Tree
[r1290] by SumolX

Windows Lite version is now the standard OpenBoR version going forward.

2008-01-04 04:24:40 Tree
[r1289] by utunnels

Remove sprite.c from project, use spritef.c instead.

2008-01-02 20:24:44 Tree
[r1288] by utunnels

Check if move/movez is not zero when execute trymove code.

2008-01-02 15:21:11 Tree
[r1287] by utunnels

Fix a bug that timer won't reset when level scrolls.

2008-01-02 14:57:13 Tree
[r1286] by utunnels

'flipy' in s_drawmethod now works.

2008-01-02 13:05:06 Tree
[r1285] by Damon_Caskey

[b]~ drain {resource} {amount} {rate} {duration}:[/b] Attack supplement. Drains resource over time. Drain itself does not cause pain or fall and will not kill opponent. I may add these as options later.

Resource - 1 = HP, 2 = MP, 3 = Both
Amount - Amount to drain per tick.
Rate - Speed adjustment. Positive number slows drain down, negative speeds it up.
Duration: Time in seconds for drain to take place.

2008-01-02 04:13:22 Tree
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