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[r1289] by utunnels

Remove sprite.c from project, use spritef.c instead.

2008-01-02 20:24:44 Tree
[r1288] by utunnels

Check if move/movez is not zero when execute trymove code.

2008-01-02 15:21:11 Tree
[r1287] by utunnels

Fix a bug that timer won't reset when level scrolls.

2008-01-02 14:57:13 Tree
[r1286] by utunnels

'flipy' in s_drawmethod now works.

2008-01-02 13:05:06 Tree
[r1285] by Damon_Caskey

[b]~ drain {resource} {amount} {rate} {duration}:[/b] Attack supplement. Drains resource over time. Drain itself does not cause pain or fall and will not kill opponent. I may add these as options later.

Resource - 1 = HP, 2 = MP, 3 = Both
Amount - Amount to drain per tick.
Rate - Speed adjustment. Positive number slows drain down, negative speeds it up.
Duration: Time in seconds for drain to take place.

2008-01-02 04:13:22 Tree
[r1284] by utunnels

Make empty function putsprite_ex for spritef.c so other consoles can be compiled.

2008-01-01 19:00:18 Tree
[r1283] by utunnels

Add a scale feature for sprite, not completed.

2008-01-01 18:26:13 Tree
[r1282] by utunnels

Add a scale feature for sprite, not completed.

2008-01-01 17:41:09 Tree
[r1281] by Damon_Caskey

~Stun fixed: when used attack would not trigger pain or fall.
~Color bug fixed: Was auto selecting next remap color on continue.

2008-01-01 15:48:46 Tree
[r1280] by Damon_Caskey

New command: seal {int}. Supplemental attack command, disables special and freespecials for {int} seconds.

2008-01-01 00:32:59 Tree
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