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[r1285] by Damon_Caskey

[b]~ drain {resource} {amount} {rate} {duration}:[/b] Attack supplement. Drains resource over time. Drain itself does not cause pain or fall and will not kill opponent. I may add these as options later.

Resource - 1 = HP, 2 = MP, 3 = Both
Amount - Amount to drain per tick.
Rate - Speed adjustment. Positive number slows drain down, negative speeds it up.
Duration: Time in seconds for drain to take place.

2008-01-02 04:13:22 Tree
[r1284] by utunnels

Make empty function putsprite_ex for spritef.c so other consoles can be compiled.

2008-01-01 19:00:18 Tree
[r1283] by utunnels

Add a scale feature for sprite, not completed.

2008-01-01 18:26:13 Tree
[r1282] by utunnels

Add a scale feature for sprite, not completed.

2008-01-01 17:41:09 Tree
[r1281] by Damon_Caskey

~Stun fixed: when used attack would not trigger pain or fall.
~Color bug fixed: Was auto selecting next remap color on continue.

2008-01-01 15:48:46 Tree
[r1280] by Damon_Caskey

New command: seal {int}. Supplemental attack command, disables special and freespecials for {int} seconds.

2008-01-01 00:32:59 Tree
[r1279] by utunnels

Update save script variable feature, if there's no named variables, indexed list can still be saved.

2007-12-31 13:39:50 Tree
[r1278] by utunnels

Don't load saved file if it only saved the first level.

2007-12-31 13:17:50 Tree
[r1277] by utunnels

Update s_savelevel, add 3 different save methods in levels.txt, in each set.

set setname
cansave {0/1/2}

0 Can't save in this set
1 (default)Can save level in this set, like a cheat. You will restore all your lives/credits and you can re-select characters.
2 Strict save, don't use select screen.

2007-12-31 13:14:39 Tree
[r1276] by utunnels

Fix a mistake: stage should start from 1, not 0.

2007-12-31 10:33:13 Tree
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