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Commit Date  
[r1281] by Damon_Caskey

~Stun fixed: when used attack would not trigger pain or fall.
~Color bug fixed: Was auto selecting next remap color on continue.

2008-01-01 15:48:46 Tree
[r1280] by Damon_Caskey

New command: seal {int}. Supplemental attack command, disables special and freespecials for {int} seconds.

2008-01-01 00:32:59 Tree
[r1279] by utunnels

Update save script variable feature, if there's no named variables, indexed list can still be saved.

2007-12-31 13:39:50 Tree
[r1278] by utunnels

Don't load saved file if it only saved the first level.

2007-12-31 13:17:50 Tree
[r1277] by utunnels

Update s_savelevel, add 3 different save methods in levels.txt, in each set.

set setname
cansave {0/1/2}

0 Can't save in this set
1 (default)Can save level in this set, like a cheat. You will restore all your lives/credits and you can re-select characters.
2 Strict save, don't use select screen.

2007-12-31 13:14:39 Tree
[r1276] by utunnels

Fix a mistake: stage should start from 1, not 0.

2007-12-31 10:33:13 Tree
[r1275] by SumolX

small cleanup for number of dots in logfile.... lol

2007-12-31 06:29:52 Tree
[r1274] by SumolX

PSP Exception Handler now in place for 3.XX
Many thanks to crazyc over at ps2dev.org

2007-12-31 06:25:23 Tree
[r1273] by utunnels

Remove block check in counterframe feature.

2007-12-30 16:48:26 Tree
[r1272] by utunnels

Fix save/load level.

2007-12-30 15:58:23 Tree
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