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[r1270] by utunnels

Add noaicontrol to getentityproperty.

2007-12-30 15:19:54 Tree
[r1269] by utunnels

Disable stalltime when a player is recovered from grab.
Because player use stalltime for check attack check, not like other types.

2007-12-30 14:22:44 Tree
[r1268] by SumolX

forgot to comment out code that is not used for Dreamcast aka readFromLogFile().

2007-12-30 06:09:40 Tree
[r1267] by SumolX

more ctrlhook.prx optimizations

2007-12-30 00:51:12 Tree
[r1266] by SumolX

ctrlhook optimization.

2007-12-29 21:17:19 Tree
[r1265] by utunnels

Don't play level complete scene when modders use command end to end current set.

2007-12-29 17:09:30 Tree
[r1264] by utunnels

Fix a branch jump loophole, now stage will also be counted if you use branch name to jump levels.

2007-12-29 15:53:21 Tree
[r1263] by utunnels

Fix a branch jump loophole, now stage will also be counted if you use branch name to jump levels.

2007-12-29 15:46:36 Tree
[r1262] by utunnels

current_level, current_stage, current_set is available through script function openborvariant.
It will return an integer value, I didn't provide the name because modder should know them and write their own functions to get them.

New script function jumptobranch,

jumptobranch(name, immediately);

Name is the branch name in current set, if immediately is set to 1, you will go to that level immediately, or, when this level is completed, you will go to there.

2007-12-29 15:22:41 Tree
[r1261] by utunnels

Fix some variable compare logic:

1 NULL == NULL will return true
2 NULL != NULL will return false
3 If any of the two is NULL, <= >= > < will always return false.

2007-12-29 13:45:23 Tree
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