| Commit | Date | |
|---|---|---|
| 2007-12-30 15:19:54 | Tree | |
|
[r1269]
by
utunnels
Disable stalltime when a player is recovered from grab. |
2007-12-30 14:22:44 | Tree |
| 2007-12-30 06:09:40 | Tree | |
| 2007-12-30 00:51:12 | Tree | |
| 2007-12-29 21:17:19 | Tree | |
|
[r1265]
by
utunnels
Don't play level complete scene when modders use command end to end current set. |
2007-12-29 17:09:30 | Tree |
|
[r1264]
by
utunnels
Fix a branch jump loophole, now stage will also be counted if you use branch name to jump levels. |
2007-12-29 15:53:21 | Tree |
|
[r1263]
by
utunnels
Fix a branch jump loophole, now stage will also be counted if you use branch name to jump levels. |
2007-12-29 15:46:36 | Tree |
|
[r1262]
by
utunnels
current_level, current_stage, current_set is available through script function openborvariant. New script function jumptobranch, jumptobranch(name, immediately); Name is the branch name in current set, if immediately is set to 1, you will go to that level immediately, or, when this level is completed, you will go to there. |
2007-12-29 15:22:41 | Tree |
|
[r1261]
by
utunnels
Fix some variable compare logic: 1 NULL == NULL will return true |
2007-12-29 13:45:23 | Tree |