| Commit | Date | |
|---|---|---|
|
[r1265]
by
utunnels
Don't play level complete scene when modders use command end to end current set. |
2007-12-29 17:09:30 | Tree |
|
[r1264]
by
utunnels
Fix a branch jump loophole, now stage will also be counted if you use branch name to jump levels. |
2007-12-29 15:53:21 | Tree |
|
[r1263]
by
utunnels
Fix a branch jump loophole, now stage will also be counted if you use branch name to jump levels. |
2007-12-29 15:46:36 | Tree |
|
[r1262]
by
utunnels
current_level, current_stage, current_set is available through script function openborvariant. New script function jumptobranch, jumptobranch(name, immediately); Name is the branch name in current set, if immediately is set to 1, you will go to that level immediately, or, when this level is completed, you will go to there. |
2007-12-29 15:22:41 | Tree |
|
[r1261]
by
utunnels
Fix some variable compare logic: 1 NULL == NULL will return true |
2007-12-29 13:45:23 | Tree |
|
[r1260]
by
utunnels
Fix a platform issue that player can walk through when they have same altitude. ( is it a loophole? because the value is float and not precise enough) |
2007-12-29 13:01:02 | Tree |
| 2007-12-28 22:12:05 | Tree | |
|
[r1258]
by
utunnels
Fix a timer bug now time will be reseted only when noreset is 1 and no enemies found in level. |
2007-12-28 16:23:53 | Tree |
|
[r1257]
by
Damon_Caskey
hmap fixed. Previously skipped hidden maps during map cycle but not character cycle or new player join. |
2007-12-28 15:47:38 | Tree |
|
[r1256]
by
utunnels
Improve platform check code, add check_platform_between. |
2007-12-28 14:36:40 | Tree |