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[r1263] by utunnels

Fix a branch jump loophole, now stage will also be counted if you use branch name to jump levels.

2007-12-29 15:46:36 Tree
[r1262] by utunnels

current_level, current_stage, current_set is available through script function openborvariant.
It will return an integer value, I didn't provide the name because modder should know them and write their own functions to get them.

New script function jumptobranch,

jumptobranch(name, immediately);

Name is the branch name in current set, if immediately is set to 1, you will go to that level immediately, or, when this level is completed, you will go to there.

2007-12-29 15:22:41 Tree
[r1261] by utunnels

Fix some variable compare logic:

1 NULL == NULL will return true
2 NULL != NULL will return false
3 If any of the two is NULL, <= >= > < will always return false.

2007-12-29 13:45:23 Tree
[r1260] by utunnels

Fix a platform issue that player can walk through when they have same altitude. ( is it a loophole? because the value is float and not precise enough)

2007-12-29 13:01:02 Tree
[r1259] by SumolX

updated some notes within file

2007-12-28 22:12:05 Tree
[r1258] by utunnels

Fix a timer bug now time will be reseted only when noreset is 1 and no enemies found in level.

2007-12-28 16:23:53 Tree
[r1257] by Damon_Caskey

hmap fixed. Previously skipped hidden maps during map cycle but not character cycle or new player join.

2007-12-28 15:47:38 Tree
[r1256] by utunnels

Improve platform check code, add check_platform_between.
Used by common_try_move.

2007-12-28 14:36:40 Tree
[r1255] by utunnels

Improve platform check code, now it is hard to go pass a platform from below.

2007-12-28 13:41:55 Tree
[r1254] by SumolX

Made logviewer its own function as its a little big for openborMain().

2007-12-28 08:19:23 Tree
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