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Commit Date  
[r1233] by utunnels

Attack command noreflect.
noreflect 0/1
Put behind an attack command, if it is set to 1, the attack won't knock down or pain the target, it only cost health until the target is dead(also works if the target is a biker).

2007-12-25 16:23:20 Tree
[r1232] by utunnels

Fix an enemy spawn bug. An enemy will drop from the sky if he doesn't have spawn animation and be spawned inside the screen.

2007-12-25 15:39:08 Tree
[r1231] by utunnels

Fix an enemy spawn bug. An enemy will drop from the sky if he doesn't have spawn animation and be spawned inside the screen.

2007-12-25 15:06:30 Tree
[r1230] by utunnels

Add a scroll bar in difficulty select menu.

2007-12-25 14:20:34 Tree
[r1229] by utunnels

Add a scroll bar in difficulty select menu.

2007-12-25 14:05:31 Tree
[r1228] by utunnels

Give animation command in scene file a forth parameter, if it is set to 1, you can press button to skip a single gif file.

2007-12-25 09:50:11 Tree
[r1227] by utunnels

Give type endlevel same default value as type item in ent_default_init.

2007-12-24 21:13:48 Tree
[r1226] by utunnels

Make throw animation un-interruptable.
So if the grabbed one get hit, the entity won't change back to idle animation suddenly, looks odd.

2007-12-24 17:16:49 Tree
[r1225] by utunnels

Extend releasetime before throw wait.

2007-12-24 16:52:04 Tree
[r1224] by utunnels

Use an arranged property name list for getentityproperty and changeentityproperty.

2007-12-24 15:58:56 Tree
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