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Commit Date  
[r1231] by utunnels

Fix an enemy spawn bug. An enemy will drop from the sky if he doesn't have spawn animation and be spawned inside the screen.

2007-12-25 15:06:30 Tree
[r1230] by utunnels

Add a scroll bar in difficulty select menu.

2007-12-25 14:20:34 Tree
[r1229] by utunnels

Add a scroll bar in difficulty select menu.

2007-12-25 14:05:31 Tree
[r1228] by utunnels

Give animation command in scene file a forth parameter, if it is set to 1, you can press button to skip a single gif file.

2007-12-25 09:50:11 Tree
[r1227] by utunnels

Give type endlevel same default value as type item in ent_default_init.

2007-12-24 21:13:48 Tree
[r1226] by utunnels

Make throw animation un-interruptable.
So if the grabbed one get hit, the entity won't change back to idle animation suddenly, looks odd.

2007-12-24 17:16:49 Tree
[r1225] by utunnels

Extend releasetime before throw wait.

2007-12-24 16:52:04 Tree
[r1224] by utunnels

Use an arranged property name list for getentityproperty and changeentityproperty.

2007-12-24 15:58:56 Tree
[r1223] by utunnels

Fix sprite queue, use int for z instead of unsigned int.
So if value can be smaller than 0.

Change FONT_LAYER to 0x0FFFFFFF so it is a positive number.

2007-12-24 12:53:00 Tree
[r1222] by utunnels

Fix shadow depth bug in mirror stage.

2007-12-24 09:02:41 Tree
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