Menu

Tools Commit Log


Commit Date  
[r1224] by utunnels

Use an arranged property name list for getentityproperty and changeentityproperty.

2007-12-24 15:58:56 Tree
[r1223] by utunnels

Fix sprite queue, use int for z instead of unsigned int.
So if value can be smaller than 0.

Change FONT_LAYER to 0x0FFFFFFF so it is a positive number.

2007-12-24 12:53:00 Tree
[r1222] by utunnels

Fix shadow depth bug in mirror stage.

2007-12-24 09:02:41 Tree
[r1221] by SumolX

fadeout(int type) now availabe in script library.

2007-12-24 04:02:58 Tree
[r1220] by SumolX

fade_out() now accepts a type value.
0 == video and audio
1 == video only
2 == audio only

2007-12-24 01:05:53 Tree
[r1219] by SumolX

MakeFile fix, -lm -lz is not necessary outside of PSP platform.

2007-12-23 22:53:48 Tree
[r1218] by utunnels

Add direction parameter into spawn, to fix biker flip bug.

2007-12-23 16:47:33 Tree
[r1217] by utunnels

Add direction parameter into spawn, to fix biker flip bug.

2007-12-23 16:44:43 Tree
[r1216] by utunnels

New type TYPE_PANEL.
Scroll with level position.

self->x += scrolldx*self->model->speed;
self->a += scrolldy*self->model->speed;

2007-12-23 14:22:07 Tree
[r1215] by utunnels

Fix sprite offset bug, now adjust sprite centerx and centery in spriteq_draw.
Use params[0] & params[1] to store centerx & centery, use params[2] as a flag(single sprite or mirrored).

2007-12-23 12:28:31 Tree
Older >