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[r1216] by utunnels

New type TYPE_PANEL.
Scroll with level position.

self->x += scrolldx*self->model->speed;
self->a += scrolldy*self->model->speed;

2007-12-23 14:22:07 Tree
[r1215] by utunnels

Fix sprite offset bug, now adjust sprite centerx and centery in spriteq_draw.
Use params[0] & params[1] to store centerx & centery, use params[2] as a flag(single sprite or mirrored).

2007-12-23 12:28:31 Tree
[r1214] by utunnels

Fix platform bugs, and forcemap bug.

2007-12-22 16:43:02 Tree
[r1213] by SumolX

cleanup to loading music.

2007-12-22 05:03:27 Tree
[r1212] by SumolX

loadingmusic variable now enables level loading to play music while loading.
"music" in models.txt will play music while loading models.

2007-12-22 04:54:59 Tree
[r1211] by utunnels
2007-12-21 16:01:20 Tree
[r1210] by utunnels
2007-12-21 15:38:44 Tree
[r1209] by utunnels

Fix a bug that the entity still keeps block/duck animation when the special key/downward key is released.

2007-12-21 10:27:44 Tree
[r1208] by utunnels

Save indexed variable list as gamename.sc0.

2007-12-21 09:41:58 Tree
[r1207] by utunnels

Assume void* type is the longest in union {double, long, void*};
Replace memcpy method, just use ptrVal = NULL.
Just test out if it is safe on other platforms.

2007-12-21 09:09:14 Tree
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