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[r1201] by utunnels

Fix arrows that're spawned directly into level. They will be affected by gravity so jumpframe will work properly.

2007-12-20 09:11:13 Tree
[r1200] by utunnels

Add arrow_takedamage that references common_takedamage.
So "corpse" of the arrow can be change to be affected by gravity/wall/platform etc.

2007-12-19 22:39:09 Tree
[r1199] by utunnels

Fix moving paltform issue. You no longer drop below when the platform goes up.

2007-12-19 22:23:48 Tree
[r1198] by Damon_Caskey

Openpar1-5 added. Neutral entity parameters for money, gender, shoe size, whatever. Accessible by getentityproperty() method.

2007-12-19 18:44:38 Tree
[r1197] by utunnels

Slight change, some comments. Jumpmove now works while doing a jumpattack.

2007-12-19 17:01:13 Tree
[r1196] by Damon_Caskey

New command Stun {int}. Supplemental attack command similar to dropv that adds freeze effect to an attack without remapping the target.

2007-12-19 15:56:39 Tree
[r1195] by utunnels

Fix a jumpframe bug when grab an enemy when it is lying on the ground.
Give longer default risetime for players to perform riseattack.

2007-12-19 09:51:33 Tree
[r1194] by SumolX

Fixed offset for loading screen for level loads.

2007-12-19 06:30:21 Tree
[r1193] by utunnels

Enable block if an enemy is preparing to attack(still in idle animation).

2007-12-19 06:07:57 Tree
[r1192] by SumolX

TV Out Finished. Composite, Progressive and Interlaced all working!
OpenBOR will now remember last used settings if cable is connected or default to LCD screen if not connected.

2007-12-19 05:43:52 Tree
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