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[r1193] by utunnels

Enable block if an enemy is preparing to attack(still in idle animation).

2007-12-19 06:07:57 Tree
[r1192] by SumolX

TV Out Finished. Composite, Progressive and Interlaced all working!
OpenBOR will now remember last used settings if cable is connected or default to LCD screen if not connected.

2007-12-19 05:43:52 Tree
[r1191] by SumolX

TV Out Finished. Composite, Progressive and Interlaced all working!

2007-12-19 05:41:29 Tree
[r1190] by utunnels

Check owner for projectiles, so a player fired projectile can hit an arrow spawned directly in the level.

2007-12-18 19:23:01 Tree
[r1189] by utunnels

Check owner for projectiles, so a player fired projectile can hit an arrow spawned directly in the level.

2007-12-18 18:22:15 Tree
[r1188] by utunnels

Merge nodieblink 3 code for player and other types.

2007-12-18 09:33:36 Tree
[r1187] by utunnels

Change target's speed to 0 before set pain animation, so jumpframe in pain animation can take effect now.

Just assume there are some "1st frame bugs" like this.

2007-12-18 06:34:34 Tree
[r1186] by SumolX

Additional checks.

2007-12-18 01:52:03 Tree
[r1185] by utunnels

If use nodieblink 3 for player, it is same as nodieblink 2.

2007-12-17 21:33:13 Tree
[r1184] by utunnels

Check subtype arrow when level's scroll direction is up/down, so knives won't drop from the sky like normal enemy.

2007-12-17 21:15:38 Tree
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