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Commit Date  
[r1187] by utunnels

Change target's speed to 0 before set pain animation, so jumpframe in pain animation can take effect now.

Just assume there are some "1st frame bugs" like this.

2007-12-18 06:34:34 Tree
[r1186] by SumolX

Additional checks.

2007-12-18 01:52:03 Tree
[r1185] by utunnels

If use nodieblink 3 for player, it is same as nodieblink 2.

2007-12-17 21:33:13 Tree
[r1184] by utunnels

Check subtype arrow when level's scroll direction is up/down, so knives won't drop from the sky like normal enemy.

2007-12-17 21:15:38 Tree
[r1183] by SumolX

Fixed isTV >=2 on macro

2007-12-17 20:52:38 Tree
[r1182] by utunnels

Fix star, if find_model("Star") return a valid model.

2007-12-17 20:33:06 Tree
[r1181] by utunnels

Forget subtype chase, add it.

2007-12-17 17:38:30 Tree
[r1180] by utunnels

Add biker, arrow, bomb, star type to aimove list.

2007-12-17 16:18:39 Tree
[r1179] by utunnels

Always close movie file before save/load movie.

2007-12-17 16:00:16 Tree
[r1178] by SumolX

Fixed Composite TV mode.

2007-12-17 15:57:06 Tree
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