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Commit Date  
[r118] by SumolX

No longer necessary as GPU has been implemented in video.c

2006-08-29 01:20:39 Tree
[r117] by SumolX

removed unnecessary processing for PSP within update()

2006-08-29 01:19:32 Tree
[r116] by SumolX

Removed redundant texture loading. decreased slicing to 32 as its the native width for textures for GPU

2006-08-29 01:17:20 Tree
[r115] by SumolX

Fixed inifinate slow down once enemy was killed and weapon crash at the end of the level.

2006-08-28 03:57:24 Tree
[r114] by SumolX

Fixed Battery text placement under PSP options.

2006-08-28 00:47:25 Tree
[r113] by SumolX

Removing redundant information from function.

2006-08-27 16:45:41 Tree
[r112] by SumolX

PSP now uses graphics unit! Performance at 222 went from 35~40 fps to Over 100 fps and 333 went from 60 fps to over 165 fps. Depending on the mod of course.

Updated menu.c for v2.0050

2006-08-26 09:39:33 Tree
[r111] by SumolX

updated to pre v2.0050

2006-08-26 09:37:29 Tree
[r110] by SumolX

Updated to clean PSP GU vram when allocating screen

2006-08-26 09:36:57 Tree
[r109] by SumolX

Cleaning up warnings

2006-08-23 05:13:44 Tree
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