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Commit Date  
[r1174] by utunnels

Hard check walls and screen border when try to grab.

2007-12-16 18:46:40 Tree
[r1173] by SumolX

Check for set loops in anim select. If set then we default to 2 seconds.

2007-12-16 17:05:34 Tree
[r1172] by utunnels

Change default lifebar colors to old style when there's not a lifebar.txt. (same as v 2.0052).

2007-12-16 14:13:16 Tree
[r1171] by utunnels

Rewrite script globa_var_list searching method. Hope it is faster.

2007-12-16 13:01:45 Tree
[r1170] by utunnels

Movie support added.

2007-12-16 11:41:38 Tree
[r1169] by kbandressen

Added 'height' to getentityproperty.

2007-12-16 08:53:14 Tree
[r1168] by utunnels

Fix common_fall. When use seta in death animation, it won't get stuck.

2007-12-15 10:24:21 Tree
[r1167] by damon_caskey

~Can now use "fmap -1" to avoid changing maps when frozen.
~Status bar max size is now consistent in % mode (a previous correction had caused it to scale back for small values like value mode does).
~Fixed "no bar" bug when status is at perfectly even amount.

2007-12-15 02:35:19 Tree
[r1166] by SumolX

drawloadingstatus() is now optimized. We no longer require update() to process the status.

2007-12-14 14:54:02 Tree
[r1165] by utunnels

Add check for obstacles with no health. So they won't be hit.

2007-12-14 12:38:31 Tree
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