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[r1171] by utunnels

Rewrite script globa_var_list searching method. Hope it is faster.

2007-12-16 13:01:45 Tree
[r1170] by utunnels

Movie support added.

2007-12-16 11:41:38 Tree
[r1169] by kbandressen

Added 'height' to getentityproperty.

2007-12-16 08:53:14 Tree
[r1168] by utunnels

Fix common_fall. When use seta in death animation, it won't get stuck.

2007-12-15 10:24:21 Tree
[r1167] by damon_caskey

~Can now use "fmap -1" to avoid changing maps when frozen.
~Status bar max size is now consistent in % mode (a previous correction had caused it to scale back for small values like value mode does).
~Fixed "no bar" bug when status is at perfectly even amount.

2007-12-15 02:35:19 Tree
[r1166] by SumolX

drawloadingstatus() is now optimized. We no longer require update() to process the status.

2007-12-14 14:54:02 Tree
[r1165] by utunnels

Add check for obstacles with no health. So they won't be hit.

2007-12-14 12:38:31 Tree
[r1164] by utunnels

Use TYPE_PLAYER for item type's default candamage value.

2007-12-14 11:47:04 Tree
[r1163] by utunnels

Fixed falldie/death and nodieblink for players.

2007-12-14 11:30:31 Tree
[r1162] by SumolX

player select screen now waits for animation to finish if anim select exists, also if it doesn't exist we wait the standard 2 seconds. Then we wait an additional second to see that the player is truely ready, instead of loading level right after (gives the feeling we did not cut animations).

2007-12-13 23:37:48 Tree
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