| Commit | Date | |
|---|---|---|
| 2007-12-15 10:24:21 | Tree | |
|
[r1167]
by
damon_caskey
~Can now use "fmap -1" to avoid changing maps when frozen. |
2007-12-15 02:35:19 | Tree |
|
[r1166]
by
SumolX
drawloadingstatus() is now optimized. We no longer require update() to process the status. |
2007-12-14 14:54:02 | Tree |
| 2007-12-14 12:38:31 | Tree | |
| 2007-12-14 11:47:04 | Tree | |
| 2007-12-14 11:30:31 | Tree | |
|
[r1162]
by
SumolX
player select screen now waits for animation to finish if anim select exists, also if it doesn't exist we wait the standard 2 seconds. Then we wait an additional second to see that the player is truely ready, instead of loading level right after (gives the feeling we did not cut animations). |
2007-12-13 23:37:48 | Tree |
| 2007-12-13 20:47:36 | Tree | |
|
[r1160]
by
SumolX
Cleaned up the player selection code a bit. Also added failsafe of 8 seconds if modder chooses not to use anim select. (Sloppy on their part) |
2007-12-13 20:10:26 | Tree |
| 2007-12-13 16:48:27 | Tree |