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Commit Date  
[r1166] by SumolX

drawloadingstatus() is now optimized. We no longer require update() to process the status.

2007-12-14 14:54:02 Tree
[r1165] by utunnels

Add check for obstacles with no health. So they won't be hit.

2007-12-14 12:38:31 Tree
[r1164] by utunnels

Use TYPE_PLAYER for item type's default candamage value.

2007-12-14 11:47:04 Tree
[r1163] by utunnels

Fixed falldie/death and nodieblink for players.

2007-12-14 11:30:31 Tree
[r1162] by SumolX

player select screen now waits for animation to finish if anim select exists, also if it doesn't exist we wait the standard 2 seconds. Then we wait an additional second to see that the player is truely ready, instead of loading level right after (gives the feeling we did not cut animations).

2007-12-13 23:37:48 Tree
[r1161] by utunnels

Fix movea.

2007-12-13 20:47:36 Tree
[r1160] by SumolX

Cleaned up the player selection code a bit. Also added failsafe of 8 seconds if modder chooses not to use anim select. (Sloppy on their part)

2007-12-13 20:10:26 Tree
[r1159] by utunnels

Fix life bar colors.

2007-12-13 16:48:27 Tree
[r1158] by SumolX

During player selection screen we now wait for the animation to finish unlike the previous implementation where we were hard coded to a 2 Second wait. Not only is this dynamic, it also faster to select your players once the first player selected has finished his animation.

2007-12-13 15:44:25 Tree
[r1157] by SumolX

proper sizes for their respective consoles.

2007-12-13 00:03:59 Tree
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