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Commit Date  
[r1163] by utunnels

Fixed falldie/death and nodieblink for players.

2007-12-14 11:30:31 Tree
[r1162] by SumolX

player select screen now waits for animation to finish if anim select exists, also if it doesn't exist we wait the standard 2 seconds. Then we wait an additional second to see that the player is truely ready, instead of loading level right after (gives the feeling we did not cut animations).

2007-12-13 23:37:48 Tree
[r1161] by utunnels

Fix movea.

2007-12-13 20:47:36 Tree
[r1160] by SumolX

Cleaned up the player selection code a bit. Also added failsafe of 8 seconds if modder chooses not to use anim select. (Sloppy on their part)

2007-12-13 20:10:26 Tree
[r1159] by utunnels

Fix life bar colors.

2007-12-13 16:48:27 Tree
[r1158] by SumolX

During player selection screen we now wait for the animation to finish unlike the previous implementation where we were hard coded to a 2 Second wait. Not only is this dynamic, it also faster to select your players once the first player selected has finished his animation.

2007-12-13 15:44:25 Tree
[r1157] by SumolX

proper sizes for their respective consoles.

2007-12-13 00:03:59 Tree
[r1156] by SumolX

olicon depth increase to HUD_Z * 3 now.

2007-12-12 21:07:35 Tree
[r1155] by utunnels

change max string length for script variables to 64.

2007-12-12 21:06:10 Tree
[r1154] by SumolX

Updated levels.txt loadingbg and loadingbg2 to support bar x and y and text x and y placement. Same for the level's loadingbg command.

loadinbg or loadingbg2 have the same variables.

loadingbg [on/off] [bar_x] [bar_y] [bar_size] [text_x] [text_y]

example:
loadingbg 1 -82 230 480 1000 1000

2007-12-12 17:08:15 Tree
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