| Commit | Date | |
|---|---|---|
| 2007-12-13 16:48:27 | Tree | |
|
[r1158]
by
SumolX
During player selection screen we now wait for the animation to finish unlike the previous implementation where we were hard coded to a 2 Second wait. Not only is this dynamic, it also faster to select your players once the first player selected has finished his animation. |
2007-12-13 15:44:25 | Tree |
| 2007-12-13 00:03:59 | Tree | |
| 2007-12-12 21:07:35 | Tree | |
| 2007-12-12 21:06:10 | Tree | |
|
[r1154]
by
SumolX
Updated levels.txt loadingbg and loadingbg2 to support bar x and y and text x and y placement. Same for the level's loadingbg command. loadinbg or loadingbg2 have the same variables. loadingbg [on/off] [bar_x] [bar_y] [bar_size] [text_x] [text_y] example: |
2007-12-12 17:08:15 | Tree |
|
[r1153]
by
SumolX
Updated levels.txt loadingbg and loadingbg2 to support bar x and y and text x and y placement. Same for the level's loadingbg command. loadinbg or loadingbg2 have the same variables. loadingbg [on/off] [bar_x] [bar_y] [bar_size] [text_x] [text_y] example: |
2007-12-12 17:02:10 | Tree |
| 2007-12-12 12:48:29 | Tree | |
| 2007-12-11 16:00:08 | Tree | |
| 2007-12-11 14:33:48 | Tree |