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[r1154] by SumolX

Updated levels.txt loadingbg and loadingbg2 to support bar x and y and text x and y placement. Same for the level's loadingbg command.

loadinbg or loadingbg2 have the same variables.

loadingbg [on/off] [bar_x] [bar_y] [bar_size] [text_x] [text_y]

example:
loadingbg 1 -82 230 480 1000 1000

2007-12-12 17:08:15 Tree
[r1153] by SumolX

Updated levels.txt loadingbg and loadingbg2 to support bar x and y and text x and y placement. Same for the level's loadingbg command.

loadinbg or loadingbg2 have the same variables.

loadingbg [on/off] [bar_x] [bar_y] [bar_size] [text_x] [text_y]

example:
loadingbg 1 -82 230 480 1000 1000

2007-12-12 17:02:10 Tree
[r1152] by utunnels

Add attack2 to attack4 for freespecial checking in player_think.

2007-12-12 12:48:29 Tree
[r1151] by utunnels

Fix fmap.

2007-12-11 16:00:08 Tree
[r1150] by SumolX

added no link against LIBCMTD.lib

2007-12-11 14:33:48 Tree
[r1149] by SumolX

Visual studio 8 now supported

2007-12-11 14:30:20 Tree
[r1148] by SumolX

GP2X fix for upper 32 MBytes and new mmuhack.o

2007-12-11 14:25:46 Tree
[r1147] by utunnels

Allow 16-step freespecial input.

2007-12-11 11:34:36 Tree
[r1146] by utunnels

Fix entities that don't use subtype arrow, give a default value (takeaction=NULL) in knife_spawn, bomb_spawn, star_spawn...

2007-12-11 09:08:55 Tree
[r1145] by SumolX

92 freespecials added for a total of 100 freespecials at the modders request.

2007-12-11 06:21:44 Tree
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