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Commit Date  
[r1142] by utunnels

Fix bomb.

2007-12-10 18:40:25 Tree
[r1141] by utunnels

Move hole checking code to updata_animation.

2007-12-10 17:05:15 Tree
[r1140] by utunnels

New animation command forcemap {map} {length}

Change target's colourmap to {map} for {length} seconds.

2007-12-10 13:08:41 Tree
[r1139] by utunnels

Fix obstacles. Now you can't jump over them.

2007-12-10 11:14:17 Tree
[r1138] by utunnels

Change soundtoplay.
Now each frame can have a sound.

2007-12-10 11:00:09 Tree
[r1137] by utunnels

Fix platform bug. (defined as float, but initialized as int)

2007-12-10 09:57:15 Tree
[r1136] by SumolX

Now each level can have a unique loading background for each level specified.

2007-12-09 23:34:52 Tree
[r1135] by SumolX

Additional changes not to play music during loading level status.

2007-12-09 22:43:58 Tree
[r1134] by SumolX

Actually the method of pausing music and unpausing as level is being loaded is not correct. Solution is to set a musicPath buffer to loadup the music at the end of level_load().
Release 1134

2007-12-09 21:27:51 Tree
[r1133] by SumolX

Made previous mistake of values for pausing music.
Also one slight updated to PSP getPad().
Release 1133

2007-12-09 21:03:51 Tree
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