| Commit | Date | |
|---|---|---|
|
[r1140]
by
utunnels
New animation command forcemap {map} {length} Change target's colourmap to {map} for {length} seconds. |
2007-12-10 13:08:41 | Tree |
| 2007-12-10 11:14:17 | Tree | |
| 2007-12-10 11:00:09 | Tree | |
| 2007-12-10 09:57:15 | Tree | |
| 2007-12-09 23:34:52 | Tree | |
| 2007-12-09 22:43:58 | Tree | |
|
[r1134]
by
SumolX
Actually the method of pausing music and unpausing as level is being loaded is not correct. Solution is to set a musicPath buffer to loadup the music at the end of level_load(). |
2007-12-09 21:27:51 | Tree |
|
[r1133]
by
SumolX
Made previous mistake of values for pausing music. |
2007-12-09 21:03:51 | Tree |
|
[r1132]
by
SumolX
Added music pause for when loading level, then un-pausing music once we have finished loading level. |
2007-12-09 20:53:55 | Tree |
| 2007-12-09 20:50:51 | Tree |