| Commit | Date | |
|---|---|---|
| 2007-12-09 22:43:58 | Tree | |
|
[r1134]
by
SumolX
Actually the method of pausing music and unpausing as level is being loaded is not correct. Solution is to set a musicPath buffer to loadup the music at the end of level_load(). |
2007-12-09 21:27:51 | Tree |
|
[r1133]
by
SumolX
Made previous mistake of values for pausing music. |
2007-12-09 21:03:51 | Tree |
|
[r1132]
by
SumolX
Added music pause for when loading level, then un-pausing music once we have finished loading level. |
2007-12-09 20:53:55 | Tree |
| 2007-12-09 20:50:51 | Tree | |
| 2007-12-09 19:17:39 | Tree | |
| 2007-12-09 15:47:42 | Tree | |
| 2007-12-09 13:29:18 | Tree | |
| 2007-12-08 14:56:35 | Tree | |
|
[r1126]
by
utunnels
Extend bscreen2's height by 8 so filters won't crash the engine this time. But filters still need to be fixed because there are some glitches. |
2007-12-07 13:27:06 | Tree |