| Commit | Date | |
|---|---|---|
| 2007-12-08 14:56:35 | Tree | |
|
[r1126]
by
utunnels
Extend bscreen2's height by 8 so filters won't crash the engine this time. But filters still need to be fixed because there are some glitches. |
2007-12-07 13:27:06 | Tree |
| 2007-12-07 11:17:56 | Tree | |
| 2007-12-07 10:40:38 | Tree | |
|
[r1123]
by
utunnels
Fix video_fullscreen_flip. |
2007-12-06 20:50:54 | Tree |
| 2007-12-06 18:34:59 | Tree | |
|
[r1121]
by
utunnels
new animation command fshadow {0-6}, so each frame can has a different shadow. new animation command shadowcoords {x} {z}, so your shadow coords won't need to be same as offset. If you don't use these 2 commands, leave them alone so they won't cost extra memory. |
2007-12-06 17:49:56 | Tree |
|
[r1120]
by
utunnels
Oops, fix a platform checking bug if there's no platform pointer for this animation. |
2007-12-06 16:29:35 | Tree |
|
[r1119]
by
utunnels
Don't alloc move/movez/movea/seta/platform/attacks/bbox if not specified in txt. That'll save a little memory, especially you use a lot of type none or type text. |
2007-12-06 16:05:38 | Tree |
| 2007-12-06 14:40:50 | Tree |