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Commit Date  
[r1124] by utunnels

Fix nocost.

2007-12-07 10:40:38 Tree
[r1123] by utunnels

Fix video_fullscreen_flip.
Remove those *scaleVideo or else each time we switch between these 2 modes, the screen size is multiplied by scaleVideo.

2007-12-06 20:50:54 Tree
[r1122] by utunnels

Fix shadowcoords's x value when entity's direction is changed.

2007-12-06 18:34:59 Tree
[r1121] by utunnels

new animation command fshadow {0-6}, so each frame can has a different shadow.

new animation command shadowcoords {x} {z}, so your shadow coords won't need to be same as offset.

If you don't use these 2 commands, leave them alone so they won't cost extra memory.

2007-12-06 17:49:56 Tree
[r1120] by utunnels

Oops, fix a platform checking bug if there's no platform pointer for this animation.

2007-12-06 16:29:35 Tree
[r1119] by utunnels

Don't alloc move/movez/movea/seta/platform/attacks/bbox if not specified in txt.

That'll save a little memory, especially you use a lot of type none or type text.

2007-12-06 16:05:38 Tree
[r1118] by SumolX

Fixed typo.... :(

2007-12-06 14:40:50 Tree
[r1117] by SumolX

fix for loadingbg2

2007-12-06 14:40:14 Tree
[r1116] by utunnels

Fix riseattack. lol

2007-12-05 13:35:33 Tree
[r1115] by utunnels

Fix background.

2007-12-05 13:27:22 Tree
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