| Commit | Date | |
|---|---|---|
| 2007-12-04 11:12:13 | Tree | |
|
[r1107]
by
utunnels
Remove fall checking in bounce section(function check_gravity), because all animations have default values, don't need to be checked. |
2007-12-04 10:26:27 | Tree |
|
[r1106]
by
kbandressen
changed the itembox code so that didhitscript runs after the engine item code so modders can have the updated variables for their scripts |
2007-12-04 10:18:08 | Tree |
| 2007-12-04 10:12:59 | Tree | |
|
[r1104]
by
utunnels
Change animation command "bounce" to "bouncefactor", because another command uses the same name. |
2007-12-04 10:10:36 | Tree |
| 2007-12-04 09:31:47 | Tree | |
| 2007-12-04 08:56:58 | Tree | |
|
[r1101]
by
kbandressen
New feature: itembox ~Used just like an attack box declaration but when it hits an entity, the entity using itembox will be picked up. Also, "weapon" for both changeentityproperty and changeplayerproperty has a new flag: put 1 after "weapon" to retain the entity's current animation after switching weapons. Currently, switching weapons in midair will make the player go idle until they hit the ground so that is why this was implemented. |
2007-12-04 07:10:23 | Tree |
|
[r1100]
by
utunnels
Move some code from function spawn into function ent_default_init. An entity will be initialized automatically when spawn is called. |
2007-12-03 19:53:32 | Tree |
|
[r1099]
by
SumolX
loadingbg is used for when loading models. |
2007-12-03 18:55:47 | Tree |