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Commit Date  
[r1101] by kbandressen

New feature: itembox

~Used just like an attack box declaration but when it hits an entity, the entity using itembox will be picked up.
~This allows for touch items that are floating in midair as well as better touch item capabilities than subtype touch.
~Probably don't put it in any entities that are not items.

Also, "weapon" for both changeentityproperty and changeplayerproperty has a new flag: put 1 after "weapon" to retain the entity's current animation after switching weapons. Currently, switching weapons in midair will make the player go idle until they hit the ground so that is why this was implemented.

2007-12-04 07:10:23 Tree
[r1100] by utunnels

Move some code from function spawn into function ent_default_init. An entity will be initialized automatically when spawn is called.

2007-12-03 19:53:32 Tree
[r1099] by SumolX

loadingbg is used for when loading models.
loadingbg2 is used for when we load the levels.

2007-12-03 18:55:47 Tree
[r1098] by SumolX

We now only update roughly every 10% of progress.
This will help us load faster than before as less updates are made to the screen. Probably won't notice the difference but this also fixes the main logo.gif at startup.
Also Added loadingbg to load_level()

2007-12-03 18:53:35 Tree
[r1097] by utunnels

Disable get animation when npc/enemies try to pick up an item with subtype touch.

2007-12-03 16:53:46 Tree
[r1096] by utunnels

Fix common_try_jump.

else xdir = self->x - rmax;

should be:

else xdir = self->x - rmin;

2007-12-03 12:00:58 Tree
[r1095] by utunnels

Fix defense_factors and offense_factors in structure entity.

2007-12-03 11:05:40 Tree
[r1094] by utunnels

Fix defense_factors and offense_factors in structure entity.

2007-12-03 11:00:21 Tree
[r1093] by utunnels

More strict checking in video_copy_screen.

else if(bscreen2->w==src->width && bscreen2->h==src->height)

2007-12-03 10:09:21 Tree
[r1092] by utunnels

Fix a crashing bug.
else if(bscreen2->w || bscreen2->h)
This line checks whether the surface is ready.

2007-12-03 08:56:04 Tree
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