| Commit | Date | |
|---|---|---|
|
[r1101]
by
kbandressen
New feature: itembox ~Used just like an attack box declaration but when it hits an entity, the entity using itembox will be picked up. Also, "weapon" for both changeentityproperty and changeplayerproperty has a new flag: put 1 after "weapon" to retain the entity's current animation after switching weapons. Currently, switching weapons in midair will make the player go idle until they hit the ground so that is why this was implemented. |
2007-12-04 07:10:23 | Tree |
|
[r1100]
by
utunnels
Move some code from function spawn into function ent_default_init. An entity will be initialized automatically when spawn is called. |
2007-12-03 19:53:32 | Tree |
|
[r1099]
by
SumolX
loadingbg is used for when loading models. |
2007-12-03 18:55:47 | Tree |
|
[r1098]
by
SumolX
We now only update roughly every 10% of progress. |
2007-12-03 18:53:35 | Tree |
|
[r1097]
by
utunnels
Disable get animation when npc/enemies try to pick up an item with subtype touch. |
2007-12-03 16:53:46 | Tree |
|
[r1096]
by
utunnels
Fix common_try_jump. else xdir = self->x - rmax; should be: else xdir = self->x - rmin; |
2007-12-03 12:00:58 | Tree |
| 2007-12-03 11:05:40 | Tree | |
| 2007-12-03 11:00:21 | Tree | |
|
[r1093]
by
utunnels
More strict checking in video_copy_screen. else if(bscreen2->w==src->width && bscreen2->h==src->height) |
2007-12-03 10:09:21 | Tree |
|
[r1092]
by
utunnels
Fix a crashing bug. |
2007-12-03 08:56:04 | Tree |